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Gamification

Proposed Q&A site for gamification designers and developers who integrate game mechanics into enterprise or consumer applications
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Promoting the proposal on Quora

may 10 at 14:51 AshRj 578
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How to help in promoting the Gamification proposal?

may 10 at 14:01 Jalayn 314
3
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2
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Will I be able to discuss the technological aspects of “gamification”?

apr 30 at 16:32 Ryan Elkins 2,020
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Is there any part of this proposal that is not already on-topic on User Experience?

nov 15 at 17:47 Community♦ 1

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59 Example Questions (1 closed)

active oldest votes
up vote 18 down vote
What mechanics can you use to incentivize adoption of a system when the problem is that people don't even use it in the first place?
added by Ryan Elkins Sep 17 '12 at 23:48
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2  
@Trying2Help This is not the time and not the place to answer questions. In this phase example questions are collected. Comments should be about the question, not trying to answer it. - But you have at least one valid example questions in your comment, I think! – Alexander Kosubek Sep 24 '12 at 8:35
1  
<comments removed> Please do not use comments to answer these questions. Comments are here to help improve the questions. This proposal is not part of the Q&A site, and the task at hand is to help define a future site. Thank you. – Robert Cartaino♦ Sep 27 '12 at 12:50
4  
Please note that voting on questions that already have 10 upvotes does not help the sites definition. Its much better to upvote questions which do not have 10 votes already. – Torben Gundtofte-Bruun Jan 23 at 14:41
3  
@Torben It's better to vote on good questions even if they already have more than 10 votes. The goal is to have a good site, not to just have a site. – Eva Mar 21 at 17:34
up vote 15 down vote
For an enterprise-oriented social site, how can you ensure that gamification will not take away from the professionalism?
added by norabora Sep 20 '12 at 20:54
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up vote 14 down vote
Does gamification of some aspects of a system detract from other (more meaningful but ungamified) aspects?
added by Merbs Nov 30 '12 at 10:31
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up vote 13 down vote
What type of reward systems have been shown to be effective for rewarding boring office-work-type activities?
added by Highly Irregular Sep 22 '12 at 11:32
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<comments removed> Please do not use comments to answer these questions. Comments are here to help improve the questions. This proposal is not part of the Q&A site, and the task at hand is to help define a future site. Thank you. – Robert Cartaino♦ Sep 27 '12 at 12:51
I wonder if "more effective" would be better than "more popular". Popular is very subjective and doesn't necessarily mean those that actually work. – EdC Nov 24 '12 at 8:56
@EdC, thanks... updated – Highly Irregular Nov 24 '12 at 19:12
up vote 12 down vote
Which are the different groups of gamification rewards (e.g: badges, levels etc.), their target audience and the effectiveness duration?
added by Sev Oct 20 '12 at 17:46
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up vote 11 down vote
At what frequency do gamification notifications start to become a nuisance for most people?
added by Ryan Elkins Sep 17 '12 at 23:58
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up vote 11 down vote
When designing a gamified social sharing system, what is a bigger motivator, becoming king of the entire system, or leader of a smaller forum?
added by Trying2Help Sep 20 '12 at 3:41
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up vote 11 down vote
What makes an application suitable for adding game mechanics?
added by ronalchn Oct 1 '12 at 3:16
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up vote 11 down vote
How do expiry dates for rewards affect user perceptions of the rewards system?
added by Highly Irregular Oct 3 '12 at 2:50
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up vote 11 down vote
Does gamification work in an enterprise setting? People are already being paid to do their job, can gamification really add more incentive?
added by Ryan Elkins Jan 23 at 16:20
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up vote 10 down vote
What are useful gamification mechanics to use for initial user experience on social systems?
added by norabora Sep 20 '12 at 21:04
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4  
That's a polling question. – toscho Sep 28 '12 at 14:15
1  
Good point. What would be a better way to reword it? – norabora Oct 1 '12 at 16:54
up vote 10 down vote
Are there studies comparing efficacy of a reward system that has no real reward of value vs a system that offers a real, but near zero value, reward?
added by Highly Irregular Sep 22 '12 at 11:26
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up vote 10 down vote
If real rewards earned through a system are given to a charity rather than to the user, does this reduce the popularity of the system?
added by Highly Irregular Sep 22 '12 at 11:28
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@Trying2Help please stop answering the questions. That's not what this stage is for. – norabora Sep 25 '12 at 18:36
<comments removed> Please do not use comments to answer these questions. Comments are here to help improve the questions. This proposal is not part of the Q&A site, and the task at hand is to help define a future site. Thank you. – Robert Cartaino♦ Sep 27 '12 at 12:49
up vote 10 down vote
Is it more effective to keep users up-to-date on their progress towards badges, or should there be some element of surprise when a badge is awarded?
added by Bill the Lizard Sep 23 '12 at 23:36
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Is this not a very subjective question ? The approach would vary depending on the type of the badge as was seen in Winter Bash (with hats). This would just turn into an all-out debate. – AshRj Jan 26 at 10:13
@AshRj Almost all of the question here seem subjective because you can only read the title. Assume that examples need to be given, or that research needs to be cited (which is difficult to fit into every title, not to mention redundant). – Bill the Lizard Jan 26 at 13:41
I would not say that for all the questions here, some yes. Even then, IMO this one is a little too debate-oriented. Anyways, doesn't matter. Its still at the threshold of 10 votes. – AshRj Jan 26 at 13:52
up vote 10 down vote
What are all the factors to consider when determining the ROI of gamification?
added by Ryan Elkins Oct 16 '12 at 15:54
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up vote 10 down vote
How do you ensure quality and integrity of data contributed when there will be a peer pressure to attain more badges and recognition?
added by Jay Oct 21 '12 at 6:55
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up vote 10 down vote
How can Gamification change consumers attitude towards brands?
added by Frank Nov 3 '12 at 17:42
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I think your question is too vague. – Wiktor May 14 at 13:01
up vote 10 down vote
How does gamification increase loyalty?
added by Kyle Trauberman Nov 8 '12 at 23:00
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up vote 10 down vote
What makes gamified apps/services/programs so addictive?
added by Kyle Trauberman Nov 8 '12 at 23:01
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up vote 10 down vote
How to I detect and address perverse incentives resulting from reward systems before they become a problem?
added by EdC Nov 24 '12 at 9:01
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up vote 10 down vote
To retain the commitment level of users that have proven to be the most committed, is a higher or lower than average level of rewards necessary?
added by Highly Irregular Nov 24 '12 at 19:24
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up vote 10 down vote
Are there any studies that examine a quantitative influence of a environment which has been gamified versus one which has not?
added by jelkimantis Nov 28 '12 at 17:31
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up vote 10 down vote
How can gamification be used to enhance the process of learning non-science subjects, such as arts and music?
added by lazyCrab, edited by Robert Cartaino♦ Apr 12 at 19:29
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up vote 10 down vote
What evidence exists that a higher base point value leads to better early engagement? (or to the contrary)
added by Merbs Nov 30 '12 at 10:28
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up vote 10 down vote
What are major theories explain optimal spacing of reinforcement to maintain engagement?
added by Merbs Nov 30 '12 at 10:38
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up vote 10 down vote
If immediate feedback is not available, what are effective mechanisms for notifying the user / reinforcing certain behaviors?
added by Merbs Nov 30 '12 at 10:41
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up vote 10 down vote
Are there any existing FLOSS frameworks for implementing Gamification on my site(s) that use [Lagrange]?
added by Matthew Brown Feb 13 at 15:48
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up vote 10 down vote
Isn't gamification a double-edged sword: motivates when being rewarded, but demotivates when your progress halts?
added by mgibsonbr Feb 22 at 1:57
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up vote 10 down vote
Can the "unlock features" metaphor be employed to ease the acquaintance of a new user to a complex UI? Or would it only hide useful functionality?
added by mgibsonbr Feb 22 at 2:08
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1  
Clarification: many games with complex mechanics don't throw them all to a new player at once; instead, they introduce possible action one-by-one, keeping the "locked" ones hidden or, less comonly, disabled. Using a similar system could be a good alternative to the dichotomy "simple, clean, dumbed-down UI" vs. "complete, advanced-user, spaceship-control-panel UI". This question (which overlaps with "user experience" in SE) would be about pros and cons of such approach, existing studies analysing its effects, etc. – mgibsonbr Feb 22 at 2:18
I think this example question should be much higher in the list, great question. – Jalayn Mar 21 at 13:00
up vote 10 down vote
What features of Stack Exchange sites are an example of gamification?
added by Eva Feb 24 at 21:06
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up vote 10 down vote
Has there been any research done concerning the effectiveness of gamification in personal health tracking and improvement?
added by Hyper Anthony Feb 28 at 21:20
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up vote 10 down vote
How to integrate effective mechanics in a system where users set their own goals?
added by Hyper Anthony Feb 28 at 21:27
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up vote 10 down vote
How can gamification be used in a digital distribution model to increase the value of the distribution service, rather than individual products?
added by Hyper Anthony Feb 28 at 21:30
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up vote 10 down vote
Has there been any research done that contrasts point-based gamification methods against achievement-based gamification methods?
added by Hyper Anthony Mar 4 at 22:32
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up vote 10 down vote
Is it appropriate to reward people with gifts based on their recent achievements/levels gained while using a given application ?
added by Jalayn Mar 20 at 17:58
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up vote 10 down vote
How can I turn [this very well described activity] more fun and engaging?
added by RSFalcon7 Apr 8 at 16:38
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up vote 10 down vote
Won't the gamified system break down if players are allowed to directly reward other players with badges/achievements following certain actions ?
added by Jalayn Apr 12 at 12:59
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What I'm meaning by "direct" is that a user can explicitly reward a user with a badge. Example: you are in a IT consulting company and part of your job is to update your CV from time to time. Doing that ensures that managers have an easier time selling you better and also finding a mission that suits you. What If I gamify this so that whenever you edit your CV significantly you are rewarded with a badge. The problem is that "significantly" means is that it has to be reviewed first by a human. The reviewer can in the end decide whether it was a good "update" or not, resulting in a badge or not. – Jalayn Apr 12 at 13:05
up vote 10 down vote
How do I gamify a process that is extremely boring at its core?
added by user86532 May 10 at 15:56
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up vote 10 down vote
Is gamification useful in business related applications -where the end-user is accessing the site from work? (or would it potentially get banned)
added by user86532 May 10 at 16:03
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up vote 8 down vote
To teach children math, it is better to approach the problem directly (as in a goal of choosing the right number), or through points, play money, etc?
added by tyjkenn Oct 19 '12 at 23:46
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1  
Would also be on topic in parenting.stackexchange.com – Highly Irregular Nov 24 '12 at 19:16
1  
@Highly Irregular Not necessarily implying parents as the teachers. Might be on topic for the Education proposal though. But I think it's a better fit here. – Eva Feb 24 at 21:03
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