The Computer Graphics site didn't have enough activity during the beta and has been closed. You can download the data dump of all questions here.
closed after
17
days in beta
|
|
per day
- 150 users with 200+ rep (currently 24 users with 200+ rep)
- 10 users with 2,000+ rep (currently 0 users with 2,000+ rep)
- 5 users with 3,000+ rep (currently 0 users with 3,000+ rep)
1,779
●3●25
Do SRGB texture formats convert...
What is the difference between...
592
●1●11
Algorithm for making image mosaics?
Algorithm behind UV unwrapping
571
●4
What does a GPU perform during...
537
●12
Proof of why normal vectors have...
521
●1●6
What are the advantages of...
483
●1●16
How to render an image given a...
Distribute rays within each...
479
●14
Algorithm behind UV unwrapping
How to ensure the physical...
388
●7
Physically Correct Caustics in...
Why do 2D graphics engines tend...
361
●3
Proof of why normal vectors have...
346
●6
Simulating lens bloom
Why is tiled deferred so much...
This site has been
This proposal didn't have enough activity during the beta. It was closed 10 years ago.
You could try proposing a variation of this site that you think will have a better chance.
proposed by
10 years ago
edited by
public beta start
none
private beta start
10 years ago
commitment start
10 years ago
committed users
217 users committed
63.6% signed up for beta
0% fulfilled commitment
followers
220 users followed
24.1% signed up for beta
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